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Hypothetical Features

September 8, 2015| Etaew (Site Admin )

I continue my journey exploring several games and highlighting features that would be interesting if they made it into Defiance. This time inspired by a certain clicky clicky game I investigate the concept of Seasonal Arkhunters or Pursuits.

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Hypothetical Features

August 16, 2015| Etaew (Site Admin )

Defiance's version of endgame content is PvP progression and gun progression, neither of these have the interface elements to properly make these satisfying. I think we lack another type of progression, short of actually progressing through main missions we don't have any meaningful tracked progress in a campaign through a zone or enemy group.

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Hypothetical Features

July 28, 2015| Etaew (Site Admin )

It's no secret that I'm not a fan of the Defiance UI. Something that has always bothered me with players is that you have to remain targeting a player to look at their name, when they move this can get tricky.

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Hypothetical Features

July 15, 2015| Etaew (Site Admin )

The Quick Menu is bloated and has lots of items, I'm not a designer so I won't suggest any cleanup, but I will add a new thing to the pile.

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Hypothetical Features

July 2, 2015| Etaew (Site Admin )

Continuing my look at features that could in theory be added to the game. In this article I present the problem of end of events where people stand around looking off into the distance as they are in full screen menus looking at their loot or maps.

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Hypothetical Features

June 22, 2015| Etaew (Site Admin )

It's been a while since I've cranked one of these out, but I want to look at some features that could be integrated into the game. This time I want to feature Rift's Instant Adventure feature in a Defiance light, a way to get into guaranteed action.

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Showing result: 0 to 10 of 6